

The first test is our Oblivion Gate benchmark, which just so happens to be the most stressful out of all three. It only made sense that we benchmarked in each of those three areas, so we constructed manually scripted (read: walk-throughs by hand) benchmarks taking us through one of each type of area in Oblivion. You'll encounter your absolute highest performance inside buildings while you'll actually contemplate spending $1200 on graphics cards whenever you find yourself outside. Interestingly enough, our seemingly haphazard list of Oblivion locales is actually organized in ascending order of performance. There are really three types of areas you encounter while playing Oblivion, you'll find your character either: 1) Outdoors, 2) Inside a town but still outdoors, or 3) Inside a building or dungeon.
THE ELDER SCROLLS OBLIVION PC GRAPHICS OPTIMIZATION SERIES
Where we take this series of articles in the future will depend on many of your demands and requests, so please make them heard. This first part will focus on high-end and mid-range PCIe GPU performance and future articles will look at CPU performance as well as low-end GPU and AGP platform performance if there is enough demand for the latter two. Just as we've done in our previous articles on Doom 3 and Half Life 2, we're splitting our Oblivion performance coverage into multiple parts. At AnandTech we've been using the Oblivion Tweak Guide from and recommend reading it if you're looking to get a good idea for the impact of the many visual settings available in the game. Obtaining good performance under Oblivion is so hard that a number of optimization guides have popped up helping users do whatever it takes to make the game playable. as something that simply doesn't run well on anything. The fact of the matter is that Oblivion is the most stressful game we've ever encountered, taking the crown away from F.E.A.R. But we're not here to tell you that the game is great, we're here to tell you what you need to run it. The game itself is more addicting and immersive than any of its predecessors and its reviews confirm that. The same, unfortunately, cannot be said about Bethesda Softworks' latest immersive RPG: Oblivion. One GPU generation later and the worries about performance under Doom 3 and Half Life 2 were yesterday's news. Much to our surprise, especially given the performance hype that had preceeded both of them, both games ran relatively well on most mainstream hardware that was available at the time.

When both Doom 3 and Half Life 2 came out we burned the midnight oil trying to put together guides for CPU and GPU performance in the games as soon as they were released.
